| | |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Programming iPhone Applications with MonoTouch (Scott Reed) (0.7 MB)
December 2009 Meeting - To do iPhone programming you need a Mac. You can either buy one, build a hackintosh, or go the VMWare route which I demoed last night. In all cases an actual licensed copy of the OS is recommended. Then to program against the iPhone you either have to use XCode and program in Objective-C, or you can use MonoTouch which costs additional money to be able to deploy to actual phones. In both cases you need to understand the iPhone programming model. The advantages that MonoTouch has are that the actions and outlets are generated automatically and updated after changing the xib("nib"), and that you don't have to worry about reference counting memory management. The disadvantage is that the footprint of the app is much bigger.
|
|
|
|
|
|
|
|
|
|
|
|
|